Gaming Industry


An Update of the Global and China Game Market (Report)
Latest report released by Newzoo summarizing the data of the global game market. Along with the statistics from the report, I will provide some insights on the key trends of the China game industry. Global game industry is estimated to generate 99.6 billion USD by the end of 2016, an […]

An Update of the Global and China Game Market (Report)



Best Mobile Genre for your Next Mobile Project 1
TalkingData revealed the latest report regarding China mobile game industry benchmark of March and April 2016. The analysis and comparison of data will help demonstrating a clear trend of the market and provide some insight of the nonstop growing mobile game industry in China. This  updated trend reinforced my opinion […]

Best Mobile Genre for your Next Mobile Project with China Mobile Game Market Data Update ...



Mobile is to Become the Top Money Maker in Asia for Game Developers
As we approaching to the midyear of 2016, I would like to provide some updates of Asian and global game market. Based on the updated report from Newzoo, in 2015, the game market generated 91.8 billion USD globally, of which Asian public companies shared 36.2 billion USD, 32% of the […]

Mobile is to Become the Top Money Maker in Asia for Game Developers (Report)



2015/2016 US Video and Computer Game Industry Overview
Total Consumer Spend on US Game Industry in 2015 was $23.5 billion. 4.86% increased from 2014. It shows a very promising future in the industry as mobile, computer, video games continuously bring engaging experience to consumers. Recently, ESA reveals essential facts about US game industry in its latest 2016 report. […]

2015/2016 US Video and Computer Game Industry Overview (Report)



How to Create a Sustainable MMORPG - Part 3 2
I have stated my points in previous post that the absent of female players is a non-negligible issue for MMORPG, and a balanced gender ratio creates a healthier community within (1). For MMORPG with only male players or dominated by male players, most likely, the game would become a highly […]

How to Create a Sustainable MMORPG – Part 3



An Update about the China Mobile Game Market 1
As we are moving right to the end of Q1 2016, it is time to review the China mobile game market. TalkingData released its latest report discussing China mobile game industry benchmark of January 2016. Here I will demonstrate some of the data from the report to deliver a general […]

An Update about the China Mobile Game Market (Reports)



wow_sunset
We have talked about the product lifecycle in previous post (1). Game, just like other products, progresses through the sequence of stages from introduction to growth, maturity, and decline. Things that make a game different is the duration of the cycle and the size of the audience. Take World of […]

How to Create a Sustainable MMORPG – Part 1



How to Survive The IP Mania in The Game Industry 2016 2
As mentioned in my previous blog post, the concept of “IP” is dominating the mobile game space, even the entire game industry*. All the players in game industry have their opinion towards IP nowadays. A “strong IP,” of course, is hot topic in these conversations. While everyone is talking about […]

How to Survive The IP Mania in The Game Industry 2016





RPG and Action Games Will Dominate the Mobile Gaming Market
While mobile gaming market in China is still growing, it becomes more rational since 2015. I would say the market is trending toward mature nowadays. Competition in China mobile gaming is becoming fiercer with the participation of various mobile game and PC game giants. For mobile game companies to survive […]

RPG and Action Games Will Dominate the Mobile Gaming Market in 2016 [Report]