Gamer Population


An Update of the Global and China Game Market (Report)
Latest report released by Newzoo summarizing the data of the global game market. Along with the statistics from the report, I will provide some insights on the key trends of the China game industry. Global game industry is estimated to generate 99.6 billion USD by the end of 2016, an […]

An Update of the Global and China Game Market (Report)



Humanity in Game Companies
For some time, I thought about writing business topics such as management aspects in the game industry instead of purely game related topics. I decided to start with this one after I read a tragic news recently. A young Chinese Overwatch fan who died the day before the game’s release […]

Humanity in Game Companies



The Relationship between Monetization and Gamer Behavior
Recently, I went through a report from GameAnalytics about some statistics of different gamers’ behavior. By analysing the data, we can grasp some understanding of whales in a game. Other than the large group of unpaid gamers, monetizers in this report are categorized into 3 types: minnows (lowcore), dolphins (midcore) […]

The Relationship between Monetization and Gamer Behavior



How to Create a Sustainable MMORPG - Part 3 2
I have stated my points in previous post that the absent of female players is a non-negligible issue for MMORPG, and a balanced gender ratio creates a healthier community within (1). For MMORPG with only male players or dominated by male players, most likely, the game would become a highly […]

How to Create a Sustainable MMORPG – Part 3



wow_sunset
We have talked about the product lifecycle in previous post (1). Game, just like other products, progresses through the sequence of stages from introduction to growth, maturity, and decline. Things that make a game different is the duration of the cycle and the size of the audience. Take World of […]

How to Create a Sustainable MMORPG – Part 1



Chinese Martial Arts Become the Top Preference for China Mobile Gamers
Recently, Teebik released 2015 Global Mobile Gaming Industry Report. The report shows the fact that the number of mobile gamers in China is 383 million, with 115 million of paid users.   2015 Gamers Scale in China (Source: Teebik, 2015) There are 9 RPG games in the total 26 games […]

Chinese Martial Arts Becomes the Top Preference for China Mobile Gamers [Report]



Growing Non-Pirated Gamer in China Gaming Market 1
Piracy has long been a big issue in China gaming market. For quite some time, China has been the total flip-side of the US when it comes to innovation. People in China view that individual rights don’t matter (1). On top of that, the system of intellectual property rights protection […]

Growing Population of Gamers Playing Non-Pirated Games in China