Client Games


Facts and Trends You Want to Know About China Game Market 2016 to 2017 [Report]
China Game Publishers Association Publications Committee (GPC) recently released a report of China Gaming Industry in 2016 (*). I want to share some of the findings here to conclude the China game market in 2016 and see what’s the trend of 2017. 2008 – 2016 China Game Market Revenue (Source: […]

Facts and Trends You Want to Know About China Game Market 2016 to 2017 [Report]



Monkey King Hero is Back
In my last article, I mentioned that games from China rarely find a place in the west, even it is a successful one locally. Since there were some people emailed me showing interest in that topic, I am elaborating more about this topic here. China is now the largest game […]

Why Successful Games in China Rarely Obtain the Equivalent Success in the West



Humanity in Game Companies
For some time, I thought about writing business topics such as management aspects in the game industry instead of purely game related topics. I decided to start with this one after I read a tragic news recently. A young Chinese Overwatch fan who died the day before the game’s release […]

Humanity in Game Companies



Mobile is to Become the Top Money Maker in Asia for Game Developers
As we approaching to the midyear of 2016, I would like to provide some updates of Asian and global game market. Based on the updated report from Newzoo, in 2015, the game market generated 91.8 billion USD globally, of which Asian public companies shared 36.2 billion USD, 32% of the […]

Mobile is to Become the Top Money Maker in Asia for Game Developers (Report)



2015/2016 US Video and Computer Game Industry Overview
Total Consumer Spend on US Game Industry in 2015 was $23.5 billion. 4.86% increased from 2014. It shows a very promising future in the industry as mobile, computer, video games continuously bring engaging experience to consumers. Recently, ESA reveals essential facts about US game industry in its latest 2016 report. […]

2015/2016 US Video and Computer Game Industry Overview (Report)



How to Create a Sustainable MMORPG - Part 3 2
I have stated my points in previous post that the absent of female players is a non-negligible issue for MMORPG, and a balanced gender ratio creates a healthier community within (1). For MMORPG with only male players or dominated by male players, most likely, the game would become a highly […]

How to Create a Sustainable MMORPG – Part 3



China leads global gaming market
In my previous article, I talked about the revenue of China gaming market in 2015 reached 21.71 billion. This time I would like to extend this topic a little bit more. First of all, the latest figure updated by Newzoo is 22.23 billion. You might wonder how much 22.23 billion […]

China Becomes Global Gaming Market Leader and ESports Business Takes Off [Report]



Recently, I read some industry reports about the China gaming market from GPC, CNG, App Annie, and IDC. I am writing to summarize the findings here with my opinion to provide a big picture of how the China gaming industry is doing in the year of 2015. In 2015, Chinese […]

China Client MMO Game Segment Continues Keeping its Leading Position in 2015 [Report]