My Throughts


Monkey King Hero is Back
In my last article, I mentioned that games from China rarely find a place in the west, even it is a successful one locally. Since there were some people emailed me showing interest in that topic, I am elaborating more about this topic here. China is now the largest game […]

Why Successful Games in China Rarely Obtain the Equivalent Success in the West



How China Powerhouses Are Entering the West via M&A and Investment
I was invited as a speaker in a panel session about M&A and investment opportunities in the recent Casual Connect (7/19/2016). The topic was “East to West – How Asian Powerhouses Are Entering the West via M&A and Investment” (1). The panel was great and drawn a lot of discussions […]

How China Powerhouses Are Entering the West via M&A and Investment



An Update of the Global and China Game Market (Report)
Latest report released by Newzoo summarizing the data of the global game market. Along with the statistics from the report, I will provide some insights on the key trends of the China game industry. Global game industry is estimated to generate 99.6 billion USD by the end of 2016, an […]

An Update of the Global and China Game Market (Report)



Humanity in Game Companies
For some time, I thought about writing business topics such as management aspects in the game industry instead of purely game related topics. I decided to start with this one after I read a tragic news recently. A young Chinese Overwatch fan who died the day before the game’s release […]

Humanity in Game Companies



The Relationship between Monetization and Gamer Behavior
Recently, I went through a report from GameAnalytics about some statistics of different gamers’ behavior. By analysing the data, we can grasp some understanding of whales in a game. Other than the large group of unpaid gamers, monetizers in this report are categorized into 3 types: minnows (lowcore), dolphins (midcore) […]

The Relationship between Monetization and Gamer Behavior



Best Mobile Genre for your Next Mobile Project 1
TalkingData revealed the latest report regarding China mobile game industry benchmark of March and April 2016. The analysis and comparison of data will help demonstrating a clear trend of the market and provide some insight of the nonstop growing mobile game industry in China. This  updated trend reinforced my opinion […]

Best Mobile Genre for your Next Mobile Project with China Mobile Game Market Data Update ...



Mobile is to Become the Top Money Maker in Asia for Game Developers
As we approaching to the midyear of 2016, I would like to provide some updates of Asian and global game market. Based on the updated report from Newzoo, in 2015, the game market generated 91.8 billion USD globally, of which Asian public companies shared 36.2 billion USD, 32% of the […]

Mobile is to Become the Top Money Maker in Asia for Game Developers (Report)



2015/2016 US Video and Computer Game Industry Overview
Total Consumer Spend on US Game Industry in 2015 was $23.5 billion. 4.86% increased from 2014. It shows a very promising future in the industry as mobile, computer, video games continuously bring engaging experience to consumers. Recently, ESA reveals essential facts about US game industry in its latest 2016 report. […]

2015/2016 US Video and Computer Game Industry Overview (Report)





How to Create a Sustainable MMORPG - Part 3 2
I have stated my points in previous post that the absent of female players is a non-negligible issue for MMORPG, and a balanced gender ratio creates a healthier community within (1). For MMORPG with only male players or dominated by male players, most likely, the game would become a highly […]

How to Create a Sustainable MMORPG – Part 3